I’m currently based in Melbourne on an Australian Working Holiday visa, with full work rights until September 2027. The visa allows me to work for up to six months with any one employer, so I’m particularly interested in short-term contracts, project-based work, or part-time engineering opportunities.
I’ll be in Australia and actively looking for work throughout this period. I’m open to different industries and primarily interested in interesting engineering problems, particularly involving C++, systems, developer tooling, infrastructure, performance, and game-engine or simulation-related work. I’m also open to remote work and potentially continuing a project after relocating elsewhere in Australia.
Software engineer with around five years of professional experience across game development, backend systems, developer tooling, and infrastructure.
Most recently, I worked at a major game development studio as a Tools & Infrastructure Engineer, developing C++ and Python systems around a proprietary game engine. My work included internal C++ tooling, backend services, build and release infrastructure, CI, automation, multithreaded systems, and production reliability across PS5, Windows, and Linux.
Previously, I worked as a Backend Software Engineer at a European airline on aircraft cost-model simulation software, where I focused on performance and distributed systems. I reduced simulation runtime by 93.4% through profiling and algorithmic optimisation, and worked with Python, FastAPI, PostgreSQL, Kafka, and Kubernetes.
I have also worked as a freelance software engineer on B2B SaaS products and completed a compiler engineering internship focused on C++ and compiler/virtualisation work.
My strongest areas are C++, Python, developer tooling, systems and infrastructure, performance optimisation, multithreading, and backend engineering.