Software engineer with around five years of professional experience across game development, backend systems, developer tooling, and infrastructure.
Most recently, I worked at a major game development studio as a Tools & Infrastructure Engineer, developing C++ and Python systems around a proprietary game engine. My work included internal C++ tooling, backend services, build and release infrastructure, CI, automation, multithreaded systems, and production reliability across PS5, Windows, and Linux.
Previously, I worked as a Backend Software Engineer at a European airline on aircraft cost-model simulation software, where I focused on performance and distributed systems. I reduced simulation runtime by 93.4% through profiling and algorithmic optimisation, and worked with Python, FastAPI, PostgreSQL, Kafka, and Kubernetes.
I have also worked as a freelance software engineer on B2B SaaS products and completed a compiler engineering internship focused on C++ and compiler/virtualisation work.
My strongest areas are C++, Python, developer tooling, systems and infrastructure, performance optimisation, multithreading, and backend engineering.